Room layouts [WEEK 4]

 Here is a collection of top down schematics i made to make drawing each environment easier, this way i can draw the rooms from different angles and make sure their contents stay accurate.

Apartment -

The apartment will be the first place the main character will visit in the game and as such i wanted the overall environment to have a calming and homely feel, somewhere where the main character would look forward to coming back to and would feel safe being in. It is quite a small space that i took inspiration from my own dorm from last year, it has a small kitchen and dining room and two dorms. The dorms themselves are decorated to fit both the room mate and the main character and whilst following a similar colour pallet i wanted to make sure they felt different enough to differentiate which characters room you are in. The shared kitchen has a mix of the two tenants styles and looks fairly lived in. At the end of each day you will also return back to the dorm to reflect on your day, also meeting with your roommate so the social spaces will be another place where the player can make decisions. The PC is also an important story telling prop as this is where the main character will talk with their old best friend and we get to learn more about how their relationship has changed since the main character has gone to University.

The Arts Sector of the University -

Some characters can be found around this area of the map either in the campus or outside their classes, there are several different schools in this area but they mostly all pertain to creative studies. It is a nice, clean and open space with bustling students and plenty of greenery despite the urban setting. I like to imagine the main character is also an art student. This location is sort of a place you briefly pass through either on your breaks or between classes and you can run into classmates. As this is an outdoor space i might consider making some iterations of this background when it comes to different weathers. though this might take some time to figure out how to do in a time efficient manner. I had a thought that the weather could be dictated by the players anxiety meter, like a pathetic fallacy the worse you feel the more the weather matches your mood. Good mood is sunny, slightly off could be cloudy, and very worried could be rainfall. It is something that is quite simple but could add a lot of atmosphere to the scenes.

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