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Showing posts from October, 2024

Subnautica Case Study [WEEK 6]

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 Subnautica (Unknown Worlds Entertainment 2014) is a survival adventure game set on an aquatic alien planet. The main plot of the game revolves around a diver who has been stranded on this planet from a huge spaceship crash, they must research and explore the world in order to survive. Some of the main mechanics within the game involve the ability to gather supplies to build a base, either above ground or underwater, Create vehicles to better traverse the vast array of biomes and environments, gathering food, and some environmental mechanics such as radiation exposure, and depth meters (Fandom n.d.). Subnautica had an overwhelmingly positive reception with over 6 million copies sold (Unity n.d.) across its various platforms, and a sequel game being produced by the name of Subnautica Below Zero (Unknown Worlds Entertainment 2019). Subnautica Below Zero has a similar plot to the first game, with similar mechanics, the main difference is the new setting and creatures this time bein...

Postcard [WEEK 6]

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  To add our own little personal touches to this project, we decided we would all create a postcard as sort of a loading screen splash art in our own style. The postcards would include the main character [each of our different interpretations of him as we didn't want to give him a solid design] and some sort of tip or fact about the game. For mine I included the beehive tree, giving the player a warning not to get too close or act too carelessly around it, lest they face the wrath of it's inhabitants. I had a few other ideas for designs originally, I was having some trouble picking which i liked best so i got some feedback from people in our class. Here are the rough sketches i started out with and roughly what I wanted them to depict. Feedback - Katie - "I’m drawn to top left and bottom right, top left because of the composition and leading lines but bottom right because the size difference between the human and animal showing how people are more strong and powerful then ...

Pokémon Case study [WEEK 6]

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 In 1996, Game Freak released Pokémon red and blue for the Gameboy, A game in which you find, collect, and fight small creatures called Pokémon. The game was and still is wildly popular, selling over 30 Million copies (Bulbapedia n.d.) and was the first installation in a still ongoing series of games, some titles of which include:  Pokémon Legends: Arceus (Game Freak 2022), New Pokémon Snap (BANDAI NAMCO Studios 2021), Pokémon Go (Niantic 2016), Pokémon Black 2 and White 2 (Game Freak 2012), and Pokémon Emerald (Nintendo 2004)(IGN 2024). Pokemon red, blue and yellow (Game Freak 1996) Understandably, the Pokémon games have intriguing and entertaining gameplay, and mechanics that are iconic to the series. At it’s core, most Pokémon games are classified under the RPG, or Role Playing Game genre having turn based fight mechanics, skills and a map to explore. On top of this however, is the unique mechanic of collecting monsters, this was first advertised on the blurb of all th...