Sound Design Brief Powerpoint link [WEEK 10]
For my personal contributions to the sound design document I created the following slides, here are my general notes on each slide: Foley - I added in a Foley section and detailed in what sound effects we could use to supplement and enhance our game's environment, i think features such as the ambient chatter, message sound effects and footsteps could really help our game feel more immersive and save time in setting scenes, telling a story through audio prompts rather than having to tell our audience what is happening. Background music - On the Background music slide i gave some thoughts on the soundtrack for some of the most important areas of our game, what the music would sound like, what techniques we could use, and how this would have an impact on our audience in terms of setting a scene and storytelling. Menu Screen/End Scene - Following on from this i also talked a little about the menu screens and the ending screen, though thought that the best option for us that would save...