Curve Brushes
Curve brushes are a hard surface tool that can be used both in Z brush alone or made in Maya and then brought into Z brush. They can be very useful for making repeating elements such as hair strands, belts, and other details with a definitive start middle and end.
Curve brushes are made up of 3 sections -
- Top or the beginning element of the brush.
- Middle or the section of the object you want to be replicated many times to increase it's length
-Bottom or the end element of the brush
For example, In terms of a belt buckle, the top is the prong clasp, the middle is the belt, and the bottom is the connector clasp. Here is an example of this illustrated on a wire model. The Top is the USB connector, the middle is the wire, and the end is the type c connector.
Red - Beginning
Orange - Middle
Yellow - End
Following on from this, find the stroke menu at the top of the screen, then select the curve dropdown. Toggle on curve mode and for something consistent like a wire or belt you shouldn't need to adjust any more settings, however if you want to model something like hair, you can toggle on the curve fall off for altering start and finish size. After this find the brush menu and the brush modifiers dropdown, make sure to toggle on weld points to weld together the separated elements. This should leave you with the result below. It is important to know that the smaller you make your middle element, the smoother the curve should look.
I had some trouble with this project and figured out that my model must be placed vertically in Maya before exporting else it won't work. After i had fixed the alignment issue, my brush worked fine.
I also figured out how to import something from Maya into Z brush - [Not used in this task]
1. Tool - Import - Select OBJ file
2. Select the triangles option
3. Drag into the work field.
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