Map layout & research
Destiny 2 Map layouts -
These images were taken from the Destiny 2 community page and were created by user R3likt https://steamcommunity.com/sharedfiles/filedetails/?id=1888977410
- Generally somewhat symmetrical or with two distinct sectors
- Open space or POI in the center
- Maze like layout with bottlenecks, corners and blind spots
- Enclosed spaces that may be harder to traverse/easy to get cornered
- Enemies are placed in groups in specific areas
- Emperors Respite has a lookout
- Side scroller
-Detailed backgrounds, flat foreground
- Enemies approach from the right, the player must progress forward to meet them
- I think I will be looking more at Destiny 2's and Looter shooters in general approach to map layouts, focusing on beat 'em ups more in the sense of gameplay and character selection. I am choosing this route as this style of map layouts is quite restrictive for my game's assets and mechanics.
My Map layout -
Using my findings I put together a map design that I will later use to draw my final piece. I used the 5 models i made for this project [the watchtower, the cargo container, the auction house, main gate, and the hogg and swine] as well as making some extra assets such as fences, lights, platforms, walls, other shipping containers, and utilized my jeep model from building alliances to build this scene. I took inspiration from the relatively symmetrical layouts of destiny maps coupled with the main POI being placed in the centre. Although you will only see a small part of this in my final piece, i thought it would be a nice way to visualize how the game might look. Below are screenshots of my scene.
A top down look at my model |
Here is my model from the side |
This is the link incase the embed doesn't work - https://youtu.be/dIv7orJPmJ8
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