Richies room overlay, SFX and choice screens [WEEK 22]
Richie's room overlay -
Implementing some feedback my team gave me for the scenes where sweaters is talking to their childhood best friend, Richie, I added a video call overlay to help the scene read better as a webcam chat. I created this asset as a sprite as opposed to a background element so that the Richie sprite will not overlap with the bottom of the call.
Implementing Nathan's choice screens -
I also put in Nathan's decision screens into the game, I'm still unsure on how I am going to do the buttons but i think for now this proves to be a good concept of what our decision screens could look like. The classroom one is a screen that I made using Nathan's design and Niamh's character sprites.
We talked a bit as a team a few months ago about adding some foley into our game, We spoke with Amiya about it who did say she would be happy to make some for us, but I am aware that she is quite busy at the moment so instead we decided to look into some places where we can get free sound effects. Seb found this website called Zapsplat which has thousands of free sounds that we can use, they are under a creative license meaning we have to state where the sounds are from and link the website, which i did in our game's about section. Below is a short clip of the sounds we decided to put in our game. We chose a quick clicking sound effect for the menu screens, and a page tearing effect to imply the tearing of a calendar page.
Link to the SFX i used
https://www.zapsplat.com/music/old-computer-keyboard-with-large-keys-1x-key-press-2/Link to my video -
Code -
I had a lot of trouble figuring out how to implement sound effects into our game, however I found an excellent Reddit post that went over the steps in a really clear manner. This post will also come in handy later when we come to implementing Amiya's soundtracks into our game. For the paper crumpling sound it was quite simple to just put the play sound "paper crumple.mp3" into my main script, i also made sure to save my audio file to the audio folder in the games directory. For the click sound effect however, I had to find the screens.rpy file and locate each instance of a button being pressed, separate the button press function and its assigned action, and sandwich my sound in-between the two. This means that no matter which button is pressed, the sound effect should play. It would be nice to have some other sound effects in the game such as typing for the texting scenes or ambient chatter, but i would like to see how the game looks with just a soundtrack before we add anything like that, just in case it would become too distracting.
Moving the title -
I also wanted to move the title from the bottom left to the top right, which also required me to go into the screens.rpy file and locate the Vbox [which is what tells ren'py to place elements in a certain area] for the main menu title. From there I had to add in some co-ordinate specifiers to move it from the bottom to the top, which was a little finicky to do as i couldn't find any details online on what to input to get it to that location. I am much happier with this placement compared to before, i felt it got lost in the background in its original location. Most of the changes I have done this week were solely cosmetic changes to make the game look more polished and ready to release the beta test.
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