Map Design and Verdancy Logo[WEEK 11]
Using the Map mockup that Pantelis had made as a guide i created a map design that could be used in game. I made two versions, one with a mock UI set up and a plain one that the UI artist can edit to her liking, i was going to add some labels onto areas to explain what they were but i couldnt find a font that i liked. The main reason for me making this map was to show how the scenery lighting could change depending on where you were in the world, by changing the sun light in Unreal i was able to tweak the overall colour pallet of my models which gave me the idea of the changing light depending on the biome. I also thought it would be interesting to have points of interest on the map aside from the plants and animals that the player could visit such as the temple at the oasis, the farmland in the city, the deep jungle river and deep jungle grove, and the tall snake skin trees in the savannah. This map also gives more insight into how Verdancy corporation would have "greened the Sahara" with artificial rivers and lakes and even a dam upstream. The environments seem organic whilst still having a feeling of an artistic element that suggests maybe the new Sahara was cultivated much like someone would cultivate a garden, withy intentional plant placement and irrigation systems to ensure the stability of this new environment. I imagine that areas that have not been discovered yet would be blacked out or obscured so that the player is encouraged to do as much exploration as possible, the new interesting locations drawing them in to view more of the landscape. Also, in terms of the plot line of our game, the deep and light jungle takes up more than half of the overall story, so i wanted this section to be quite large to represent this, also being the farthest away from the city to give that feeling of isolation from safety.
On top of this i did a quick concept design for how the company within the game, Verdancy Corporation, logo might look. Some main themes i explored are Solar punk, Minimalism, Lineless styles, and tying in the main elements of the company within the game. Those being the greening of the sahara, and their overall environmental work.
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Idea generation |
The two images at the top are results i found on google from typing in "Solar punk Logo" i really liked the leaf motifs in both and was inspired to have the leaves sprouting from the text below to imply the company's growth focus. I thought that a simple way of showing the greening of the Sahara element would be to place some sand dunes in the background. The font i used is a font by the name of Brassia from Fontek, it is a free to use font that covers in it's usage policy both personal and commercial usage, it is designed by an individual called Ariel Martin Perez and is available through this link.
Here is my final logo design, I imagine this can be found printed on the side of the research outposts and perhaps on the side of our shuttles and main civilization areas, it is simple enough to fit in with the overly stylized look of our game, whilst having a more muted colour pallet that works well with the white colours we hope to use on the research outposts. To build on this further, if i have some time after i have prioritized the 2D and 3D elements, i would like to write a little bit of lore or flavour text to talk about what Verdancy Corporation is, how they came to be, and how they "greened the Sahara", though this is merely something supplementary to our project, so isnt ranked too highly in my order of priority.
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