Spined Tree [WEEK 7]

 

Here is the 3D model i created for the Spined tree design. As this tree would have a different front and side profile, i had to make a new orthographic for it so i could figure out where to place the leaves. Much like i did with  the Snakeskin tree, I also gave a comparison between the tree and a human for general scale.


This is my orthographic, I admit the leaves on it differ a bit to my model as i realized making them look exactly as they do on my orthographic would have resulted in them being very chunky looking which is not what i was going for. I then modelled on top of this and was able to copy and paste each leaf meaning that i only had to create the UV for one leaf, this saved a lot of time as UV mapping each individual leaf would have taken almost double the time. I used the same technique with the leaves at the bottom, though i cut out quite a few of them as they were intersecting with the leaves above affecting the look of the model. Once i had finished modelling and UVing, i then followed my formula to create the textures. This plant is mostly green with accents of pink, purple and red towards the top half so to create a more stylistic gradient i used the acrylic sponge brush to achieve this look.

These are my UVs






This is my texture, as you can see i separated the leaves and the fruit on top into their own boxes which contain their own gradients. By having the leaves all share a UV as they are similar in shape, this meant i didnt have to use all of the canvas and could just focus on texturing that one square. Whilst this might not be a good idea for a plant with more unique leaf shapes, i was able to use it on this model as it's shapes are similar and produce minimal warping. As with the snake plant, eventually we will try to use the outline shader to make this look more 2D. I also used the surface shader material to further push that 2D look.

Kanban Board- 


I now have 2/15 models created for the plants, This gives me hope that i might be able to finish this before Christmas break so that i can focus more on the 2D assets again. By giving myself more time to work on 3D i feel i will be more confident in pushing myself and trying new techniques to improve my models overall.

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