Sound Design Document [WEEK 11]



 As an extra piece of supplementary work, I put together a sound design document that explains how our games soundtrack might sound like and what foley elements we could include. I had a look at a range of different game soundtracks and picked out what made them work and how they could be used to inform the soundtrack for our own game. This is mostly just conceptual ideas, however i would like to go out and actually record some foley elements that we could maybe use in our game showcase. 

Here is the link to the sound document powerpoint.

I presented this idea to my team as a way to push our game's concept a little further and flesh out the overall feel of this project, taking my current work schedule into consideration, i was able to finish the document in around 4 hours of which i did the majority during class time, this should not impact how much time i have allocated for the rest of the deliverables and i feel i am still on track for the final submission in a few weeks time.

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