Unreal Engine Tutorial [WEEK 10]
Light task -
I first selected the first person view and tested out the basic controls, those being left click and WASD to move around space, left click to roll the camera, middle mouse button to move camera, and right button to pan camera up/down. On the whole these are very similar to Maya's navigation settings. At the top of the screen there is a green arrow, pressing this will allow you to enter the character view where you can run around the space and interact with objects, this is representative of how your game would run in the final product. To exit this, press the Esc key.
The first thing we had to do for this task was create a gazebo or some sort of sheltered simple structure. I decided to create a sort of tent gazebo by first going under the Window tab, Pressing place actors, to place something in the scene, i picked the geometry tab and selected a box. I could adjust the size with the brush settings on the right, not the transform tools like i would do in Maya, By clicking shift-7 i can open the editing mode to more precisely edit objects. To close this mode, press shift 1. Once i was happy with my shape, i used the material tab to place a texture on my object, making sure to toggle select all adjacent surfaces in the geometry drop down so that my materials show on all faces of the object.
I then dragged in a light and placed it under my gazebo, grabbing the element from the lights tab. By adjusting the intensity i can make this light brighter or dimmer, and i can also change the colour of the light by using the colour wheel next to the colour tab.Nodes -
To make the light turn on and off when i enter the gazebo, i must utilize something called nodes. To do this i must first open the level blueprint, right click and select actor that being the point light, then set visibility and then click new visibility. Once i have done this, i connect this to on actor begin overlap and duplicate all of the script so far. On the duplicated one turn off the visibility, and connect on actor end overlap. This will create a light switch, the screenshot below better displays this process and the subsequent result.
Importing something from Maya to Unreal -
Switching over to Unreal, Select the file tab, then press import to level, selecting your model and pressing the content folder, once you are happy, press import and your model should appear in the scene for you to edit and place. In the example below, i imported a simple toroid shape just to show how this will look.
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