DEVLOG 2 - Deciding on what to model
link to our game: https://hearthvalley.itch.io/slip-repainted
My main goals for the future lie within the tabletop games industry, i would love to illustrate TTRPGs and i think looking into how 3D printed models are made for the tabletop industry would be potentially beneficial to give myself an extra set of skills. For this project, and to kind of work towards that industry goal in specific, i have decided to model one of the characters from the roleplaying game myself and my partner made over the summer, by the name of Slip. The game itself is quite stylized, with the characters having quite bold outfits with a variety of textures. I had a lot of trouble last year with 3D modelling, and i didn't really get to experiment with clothing due to the issues that arose, i am going to have another go with this project, as i don't have to worry about topology too much.
I noticed a lot of the models had some kind of prop, my character does have a weapon that is described in the book as simply an "apparatus".
I will draw up some designs to what i think this could be and do some iterations with this prop in the pose.
Trello progress:
After i have completed some thumbnails and have solidified what i would like to model, i will move on to making some orthographics and references to help me when it comes to sculpting my model. Looking at my gantt chart for the whole year, I am on track with my tasks for this project, I want to give myself as much time as possible for this project so that I am not in a situation like i was last year with my 3D modelling project. I want to allow myself to make mistakes and have enough time to solve them and make a good end product.
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