Capstone Project - Initial Ideas & feedback
Important Information:
- Proposal deadline: 26/01/2026
- Summative deadline: 08/05/2026
MLOs:
Knowledge & Understanding [research]:
MLO1 -
Systematic and comprehensive research into contemporary cultures, art and design and aesthetics for an original concept. [Benchmarks, artists, observational sketches, general research]
MLO2 -
Systematic use of research into employment opportunities conducive to your personal creative goals. [Research job roles in my chosen field, techniques of this particular job role and how my project relates to what I want to do in the future]
MLO3 -
Evidence an appreciation the impact of contextual, historical, and technical considerations can have upon your work. [How will certain topics or software limitations influence my work. What software do i intend to use?]
MLO4 -
Develop detailed plans for high-end Games Art content that include appropriate copyright and IP considerations, production logistics, and non-disclosure agreement. [Create a copyright and IP infringement statement, NDA agreement and why they are used, and time management tools to help me produce this project. This will be the project proposal]
Skills & Attributes [Practical work]:
MLO5 -
Utilise relevant technologies, industry-standard workflows, and techniques to professionally develop a project within self-designated parameters. [Create assets using a creative pipeline, hit targets and complete deliverables]
MLO6 -
Employ both accepted and innovative solutions to problem solving when producing Games Art in service to a professional quality project. [Use creative problem solving, push your limits]
MLO7 -
Identify and plan a suitable working process to efficiently fulfil a self-initiated project with consideration to industry-standard outcomes [Create and stick to time management tools. Document your process in a Devlog]
MLO8 -
Apply professional self-motivation, time management and communication skills in the completion of extended projects. [Retain motivation and continue to work towards your goals]
MLO9 -
Develop innovative solutions to problems when working in a Games Art Development environment demonstrating skills in negotiation and conflict resolution. [Gather and implement feedback from a range of audiences. Explain personal conflict resolutions with design choices]
MLO10 -
Demonstrate appropriate, informed understanding of ethical and environmental considerations and evaluate their impact upon the games art industry. [Consider how your game may cover certain topics.]
Idea generation :
For our introduction to the capstone project, we spent 8 minutes jotting down some preliminary ideas for what we might like to base our FMP around. The ideas are loose for the most part [except for two which I had been thinking about over summer break and have a good idea of how I might execute them] and explore a range of topics and deliverables that I might like to explore. My top 3 ideas at this stage are:
- Caveman Airbnb resource management game, comedic and lighthearted in theme.
- Module for Desoter with a storyline exploring the more political themes mixed with puzzle based gameplay.
- Vermis-esque fake videogame manual for a biopunk/anatomical themed game.
Though, I do like the idea of making more miniatures to 3D print, however i think that the top two ideas fit more with what I would like to do for a job after university, that being an illustrator and developer of tabletop games. [It sort of links, however i want to be more on the 2d art and writing side than the miniature production side, but I won't say that I entirely wouldn't like to explore that job pathway?].


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