Capstone Project - Proposal

 


1. Project Title (10-15 words)

Hotel Bunga : A Prehistoric resource management game


2. Introduction and Background (300-400 words)

2.1. Personal Context (100 words)

For this project, I would like to create a fully illustrated board game. I have chosen this direction as I would like to work within the tabletop games industry, and already have some experience making games. I have never made a board game however, and I feel this project will allow me to push myself out of my comfort zone and try something new. This is also reflected in the theming and art direction of my game, in which I hope to step away from creating serious and darker themed projects and instead create something that is comedic, artistically unique, and family friendly.

 

2.2. Academic Context (100-150 words)

This project will build upon my skills of concept art, Target audience considerations, Game making, and environmental considerations. I will need to create assets for my game that are suitable for a wide audience [appealing to both kids and adults] that are also able to be implemented into a physical product. This will mean I will need to consider formatting, with print bleed and settings. This leads into the environmental considerations as I would like to investigate how I would hypothetically create a physical product, and how I will ensure that the production of said product is as environmentally friendly as possible. As I would like to fulfil the role of a tabletop games artist in the future, the artwork of my game will be the most important element, however I do have an interest in making games and so I will be researching and producing a playable game to go along with the art.

2.3. Industry Context (100-150 words)

I will be addressing several things within this project, as previously mentioned I hope to make an environmentally friendly game with minimal use of plastic. This is something that many tabletop games companies are doing, specifically with the reduction or complete omission of the use of plastic within the production of their games. I have been researching ways to approach this by reviewing articles by games makers and how they tackle the environmental impact of games. On top of this, I will likely need to utilize software such as InDesign to format my game ready to print. This will tie into my pipeline research in which I want to investigate the process of making games and getting them produced. [I will need to investigate companies that print game boards and research how much it would cost to produce my game].

 

Sources:

Anon, n.d. Create a Eco Friendly Board Games (Online). Kylin Manufactory. Available at: https://www.kylinmanufactory.com/news/Designing_A_Board_Game/Create_a_Eco_Friendly_Board_Games_What_is_the_Most_Sustainable_and_Safe_Material.html(Accessed at: 22 December 2025)

Oliverkinne (Pseud.), 2020. Less is More - The Environmental Impact of Board Games (Online). There Will Be Games. Available at: https://therewillbe.games/articles-essays/7918-less-is-more-the-environmental-impact-of-board-games(Accessed at: 22 December 2025)

Hasbro, 2019. Hasbro to Phase Out Plastic from New Toy and Game Packaging(Online). Hasbro. Available at: https://newsroom.hasbro.com/news-releases/news-release-details/hasbro-phase-out-plastic-new-toy-and-game-packaging(Accessed at: 22 December 2025)

Pierce, T., 2022. Should Board games phase out plastic? (Online). Boardgamegeek. Available at: https://boardgamegeek.com/thread/2887787/should-board-games-phase-out-plastic(Accessed at: 22 December 2025)

Stonemaier Games, 2024. Eco-Friendly Components and a Great User Experience: Are Both Possible?(Online). Stonemaier Games. Available at: https://stonemaiergames.com/eco-friendly-components-and-a-great-user-experience-are-both-possible/(Accessed at: 22 December 2025)

The Snapmaker Team, 2025. The Environmental Impact of 3D Printing: Is It Sustainable?(Online). Snapmaker. Available at: https://www.snapmaker.com/blog/environmental-impact-of-3d-printing/(Accessed at: 22 December 2025)

Walker, T., 2023. Go green with your game (Online). launch tabletop. Available at: https://launchtabletop.com/articles/post/go-green-with-your-game (Accessed at: 22 December 2025)


3. Research Question(s) or Project Aim(s) (50-100 words)

Primary Aim:
[State the main aim of your project.]

The aim of my project is to create a fully illustrated board game suitable for families [up to 4 players].

Supporting Objectives or Research Questions:

How do I make a board game?

How can I make my game and artwork appealing to a wide target audience?

How would I go about producing my board game?


4. Proposed Project (500-600 words)

4.1. Concept Overview (150 words)

In this four-player board game, you are a caveman who owns a BnB. You will need to gather resources, craft furniture and level up your cave to meet your client’s demands before the end of the week. The caveman with the best cave will win the game! This game relies heavily on resource management mechanics with a little bit of a competitive edge thrown in [with plenty of opportunities to sabotage your opponents]. The age rating for this game is 7 and up, with a focus being around families with children. This is reflected in the comedic art style and overall theming of the game.

4.2. Deliverables (100 words)

I will be producing:

  • 6 client cards [characters]
  • 4 employee cards [characters]
  • 12 catastrophe & Positive cards
  • 12 Furniture cards

-          1 board design

-          1 manual and box with additional assets [tokens]

 

These will all be created with 2D digital art developed using the games artwork pipeline.

4.3. Tools and Techniques (100 words)

I will be using:

Firealpaca – Artwork

InDesign – Formatting my work

Looking at potentially self-publishing, I may need to establish a Kickstarter campaign to help create the final game. This will involve me looking into how other creators self-published their games and how much I would need to raise to create a set number of games. [this also will tie into research into advertising games]

4.4. Scope and Limitations (50-100 words)

I hope to create a final game, fully illustrated with a total of 32 cards, I believe I can get this made in the time however budget wise I might not be able to afford a physical copy. If I am relying on a Kickstarter to produce my game, I may have to give a couple months to raise the amount of money needed to produce it. So, by the end of the deadline my submission may just include the digital files and a mock-up of the game.


5. Visual Direction and Style (Mandatory, 200-300 words + Visuals)

  • Concept art sketches.

Blog posts mentioned:

https://kennylycettgamesart.blogspot.com/2026/01/capstone-project-employee-thumbnails.html

https://kennylycettgamesart.blogspot.com/2026/01/capstone-project-art-style.html

https://kennylycettgamesart.blogspot.com/2025/12/capstone-project-moodboards.html

https://kennylycettgamesart.blogspot.com/2025/12/capstone-project-mechanic-building.html

 

In this drawing I explored what the style of my game might look like. Using my artist research, I drew on the techniques used by artists Curtis Lanaghan and VERFACE to build a very stylized, simplistic, but also accurate style. The first thing that I considered was the colour pallet I was going to use; I have two main options with variations on both.

My first set of thumbnails was mainly to explore how to translate my research into Neanderthals into my pre-established art style. This art style is inspired by artist VERFACE and the way that they combine accuracy with cartoony simplification. I tried to keep the general proportions of a Neanderthal correct whilst exaggerating certain aspects just enough to fit a more cartoony style. For example, the head and face region is massively simplified, however I have retained the prominent brow bone, shortened forehead, and larger nose to make her identifiable as being a Neanderthal.

Iterating on the full body design I created on the right, I drew 3 different outfits each with a different vibe which would serve to be a starting point to iterate from in the future. I first created a more traditional "Warrior" silhouette with cape motifs, a sword like weapon behind her back, and shoulder pads.









Following on from these designs, I made an additional set of 8 designs. I also tried to think more on the purpose of her accessories, giving her shin and arm guards made of bone [which also ties into her being a hunter], shoulder pads made of plant material, and rocks tied to her belt that she could use as a secondary weapon.









Here is the final set of iterations I created, these combine the most popular elements of the top 3 designs. Personally, think design 1 and 4 stand out the best, I like how simplistic but immediately identifiable design 1 is, and the distribution of colour and unique clothing elements of number 4. On the whole, I think the wolf pelt hat is very whimsical and I think I might keep that for the final design.









Colourways for my chosen design









An early concept for one of the Clients within the game, Grug the Stylish. His role within the game is a representation of the desired attributes the players will be improving to win the game.









 proof-of-concept video explaining how to play my game and where the employee characters and the clients [shown above] will be implemented

Hotel Bunga (Version 0.1) : How to play

  • Mood boards showcasing themes, colour palettes, or lighting.

For the art direction of my game, I was thinking that a style that combines the colours, markings and textures of neolithic cave paintings with cartoony and more modern drawings of dinosaurs and other prehistoric creatures could make for a very visually interesting project that fits with the overall themes. I think that the warm umber and red tones of the cave paintings [perhaps also their stony backgrounds] is iconic to that time era and throwing in some more modern and cartoony elements would help advertise my game to a younger audience.

 

I gathered a range of artworks to kind of demonstrate the themes I want to combine, I particularly enjoy the work of an artist by the name of VERFACE who created the top, rightmost image of various prehistoric creatures. I find their style combines scientific accuracy [or as close as scientists can speculate] and whimsical cartoonyness well, it has a charming look that I think all ages can appreciate.

A collage of images of animals and prehistoric drawings

AI-generated content may be incorrect.

Most of the images I included in my general art style mood board only really show animals, my game will have a few humanoids depicted especially regarding the client cards and so I would like to reflect that semi-realism combined with neolithic painting style in my approach. I picked out the work of Emmanuel Roudier [Second and third image on the top left] as I really enjoyed the variety of facial structures reflecting neanderthal people. I would certainly like to do some studies on neanderthal skulls and recreations to expand my knowledge.

A collage of images of people

AI-generated content may be incorrect.

The locations/cave bnbs would likely just be illustrated from the outside, I included these images below as I really love the variety of shapes and silhouettes used and I think each one is very distinct from one another. This is something I would like to replicate, with each cave embodying their respective biomes. I particularly like the shell hut that is in the water, I think this is a cool concept, and although I might not use many images of the cave bnbs on the actual game board, I might include some pages/concept art depicting the inside of them if I get chance.

A collage of images of different types of objects

AI-generated content may be incorrect.

For my Fauna and Flora considerations you can see I have a lot of artwork from artist Curtis Lanaghan. I really like the way he depicts the relationship between the dinosaurs and the cave people. I think this would be an interesting concept to explore in my own game especially with how dinosaurs could be used as furniture items? this gives a very comical element to my game and further helps sell my game to a more family-oriented audience. On the other hand, however, dinosaurs would also be seen as a danger within the game, where they are fought for their resources. I think there should be a good visual cues and differences between the "evil" dinosaurs that you fight as opposed to the "good" dinosaurs that you utilise within your cave bnb, that way players aren't confused with what they are used for.

Relating to the flora within the game, I want to depict prehistoric plants in the same cartoony style. I did a similar approach with the flora in Verdancy, however the plants in this game would be much more monochromatic.

A collage of images of plants and plants

AI-generated content may be incorrect.

One of my big inspirations for this game is the flintstones, I love how they combine modern [or in the flintstones case 1960's] interior design with neolithic elements. I also think throwing in some furniture that uses animals in its design [like a sleeping dinosaur with a rug thrown over it for a bed] would add to the comedic value of the game. Below are some examples of interesting looking furniture pieces that I imagine a caveman would use. I also included some images of actual "cave BnBs" to kind of help contextualize the furniture pieces.

A collage of different furniture

AI-generated content may be incorrect.

  • Screenshots or references from existing games or art styles.

https://kennylycettgamesart.blogspot.com/2025/12/capstone-project-benchmark-research.html

https://kennylycettgamesart.blogspot.com/2025/12/capstone-project-benchmark-research_22.html

https://kennylycettgamesart.blogspot.com/2025/12/benchmark-research-rococo.html

 

Rococo - I love the idea of a 7-day deadline, the employee tasks, and the funding of decorations, its unique and makes for a challenging yet fun dynamic. In my own game, I would like to try to implement both the deadline and employee system, just drastically simplified for a younger audience.

A book cover of a movie

AI-generated content may be incorrect.

Superstore 3000 - in art style, it feels a lot more light-hearted and family friendly which is something I hope to reflect in my own game. In terms of mechanics there are certainly a few things I find interesting, I think the customer wishes and "shopfront" mechanics are both things I could look at implementing into my own game to increase the excitement of the gameplay loop.

A poster for a children's book

AI-generated content may be incorrect.

Hotel - I hope to implement a similar quick to pick up gameplay and perhaps explore the possibility of having an upgrade system within my game. Perhaps alongside reviews, clients could reward players with money depending on how developed their Cave is. This would increase playability of the game and add in an extra level of competitiveness.

A board game with a city and money

AI-generated content may be incorrect.

Annotations:
[Provide detailed explanations of each visual and its relevance to the project. Discuss how these references influence the project's tone, aesthetic, and technical approach.]


6. Research and Development Plan (400-500 words)

6.1. Literature Review (150-200 words)

During the research phase of this project, I will be covering a range of topics to help inform and guide me through the creation process of board games. The topics I will be covering are as follows:

Benchmark research:

This section will help me identify how other games tackle the resource management genre. I hope to look at the mechanics of 3 games and what makes them unique. In specific, I will be looking at:

 Rococo, a game surrounding the theme of dressmaking to a deadline. (Anon n.d) (Cramer 2020)

Superstore 3000, a retro futuristic game based around building a massive shopping complex using special mall tiles. (Anon n.d.)(Rego 2024)(The dice tower 2025)

Hotel, A tycoon style game most like monopoly, in which you compete against others to build the most hotels and be the richest on the board. (Anon n.d.)(Anon n.d.)(The Lucky roll 2018)

Following this I will be researching how to make my game as environmentally friendly as possible, researching ways to reduce plastic usage, and improve my carbon footprint when Producing games (Anon n.d.)(Oliverkinnne 2020)(Stonemaier games 2024)(The snapmaker team 2025)(Walker 2023). I will specifically be looking into the most well used techniques that modern games companies are using to reduce waste and microplastic pollution into the environment (Hasbro 2019) (Pierce 2022).

I will also be doing more generic research into prehistoric people and how their lives differed to modern humans, this will help inform the design choices I make within my game. (anon n.d.) (Anon n.d.) (Choi 2016) (Daynes n.d.) (Denning 2007) (Geggel 2019)(Hendry n.d.)(Rapp Learn 2024)(Seminarsonscience 2019)

Finally, I will be looking into Self-Publishing versus Publishing through a large company, what the pros and cons of each are and how to go about doing both (Herotime n.d.)( Stonemaier Games 2024)( Brandonthegamedev n.d.)( Façade Games 2018). This will include discussions of Kickstarter, Crowdfunding and Locating companies that offer publishing and printing services (Glyn 2024) (Anon n.d) (Anon n.d.). This may also tie into my research on Environmental impacts and how to reduce my carbon footprint. Considering Budget is also very important.

6.2. Research Methodology (150 words)

Throughout this project I will be looking into a variety of sources from Development logs of pre-existing games, Articles surrounding the game making process and how to go about publishing, and practice-based research that informs decisions I make during the creation process. There are a few smaller companies that have documented their game’s production through DEVLOG blog posts, these will be particularly important in knowing what the pipeline is for tabletop games. It might also be good to investigate if there are any interviews with larger games companies pertaining to their personal process for creating and publishing games. Looking at studios like Hasbro might provide insight on larger scale production of games.

6.3. Benchmarking and Precedent Studies (100-150 words)
[Discuss existing games, art styles, or case studies that influence or inspire your project. Reference visual examples where possible.]

I have created 3 case studies on games in the similar resource management and family games genre to help inspire my own game. The games I have chosen are:

Rococo:

https://kennylycettgamesart.blogspot.com/2025/12/benchmark-research-rococo.html

Superstore 3000:

https://kennylycettgamesart.blogspot.com/2025/12/capstone-project-benchmark-research.html

Hotel:

https://kennylycettgamesart.blogspot.com/2025/12/capstone-project-benchmark-research_22.html

I also did some research into some artists that I was inspired by, those being: VERFACE, Emmanuel Roudier and Curtis Lanaghan.

https://kennylycettgamesart.blogspot.com/2025/12/artist-research-verface-emmanuel.html

 


7. Timeline and Milestones (150-200 words)

[Provide a structured timeline in either a Gantt chart or list format. Include stages such as:

A screenshot of a computer

AI-generated content may be incorrect.

https://trello.com/b/pypd9MbD/capstone

A screenshot of a computer

AI-generated content may be incorrect.

  • Week 1-2: Research and concept development.
  • Week 3-6: Initial designs and prototyping.
  • Week 7-13: Production phase.
  • Week 13-15: Refinement, evaluation, and submission.]

8. Expected Outcomes and Evaluation (300-400 words)

8.1. Expected Outcomes (150-200 words)

The deliverables that I create will be put together to create a prototype of a fully functional board game. I will be creating artwork for physical cards, a board, a manual and a box to contain all of the assets as well as considering what other physical assets I would require [tokens and such].

Below is a diagram of what the board and assets might look like.

 


8.2. Evaluation Methods (150-200 words)

Throughout the development of my game, I will rely on player feedback on both the art and the mechanics of the game, I will gather feedback through Surveys and Periodic playtesting of my game with a variety of audiences. When it comes to playtesting, I would like to test my game on different groups of people, To do this I will first playtest with people in my class, then I might try to reach out to some people in tabletop games communities to see how easy my game is to understand without me being present to explain the rules. With both tests I will have players feedback on what they do/don’t like about the game and how they think I can improve, that way I can ensure I am implementing valuable consumer feedback. I will also ensure I am self-assessing my own work to ensure I maintain a consistent art style and designs that fit with the overall theming of my game.

 


9. Risk Assessment (150-200 words)

Corruption or loss of files:

Not saving your files in more than one location [one on a pc and one either on a USB or the cloud] could result in your work being lost, this will set you back in your plan for the project meaning you may not have time to complete everything you wanted to. Always make sure to also save a version of your project at each vital stage in case something goes wrong.

Other projects:

Having other large projects running alongside this project will mean that I must plan my time efficiently to make sure I do not fall behind on either project. Using a gantt chart and/or a kanban board will help me to stay on track with all my projects and prioritize tasks.

Personal issues that might arise:

I should also allow room for potential personal issues such as illnesses or other reasons that might impact my ability to work on this project, this wiggle room will mean that I can edit my schedule as needed.


 

 

 

10. Ethical Considerations (100-150 words)

Data usage from feedback-

Throughout my project I will be gathering feedback from my peers and the public through platforms such as Discord and google forms, when asking questions through a form I must disclose that responder’s emails will not be gathered. For discord messages I have redacted names, Profile pictures and any tags to not give away any individuals personal information.

Copyright and IP infringement-

To avoid any infringements on Copyright I must make sure that all the content within my game is original, this will especially be important when developing the rules and mechanics of my game to make sure that they are not too alike other games that already exist.

Target audience feedback-

As the target audience for my game is families with children, if I hope to get any written feedback from persons under the age of 18, I must get consent from a parent or guardian.

Environmental considerations-

I also did some research into environmental considerations for my game.

https://kennylycettgamesart.blogspot.com/2025/12/capstone-project-environmental.html

 

 


11. References (Unlimited)

Anon, n.d. Rococo: Deluxe Edition (Online). Boardgamegeek. Available at: https://boardgamegeek.com/boardgame/296100/rococo-deluxe-edition (Accessed at: 8 December 2025)

Anon, n.d. The Rules (Online). Hotel Board Game Fan Page. Available at: https://hotelboardgame.com/the-game/rules (Accessed 22 December 2025)

Anon, n.d. Art of Curtis Lanaghan (Online). Clanaghan. Available at: https://clanaghan.com/ (Accessed at: 12th December 2025)

Anon, n.d. Create a Eco Friendly Board Games (Online). Kylin Manufactory. Available at: https://www.kylinmanufactory.com/news/Designing_A_Board_Game/Create_a_Eco_Friendly_Board_Games_What_is_the_Most_Sustainable_and_Safe_Material.html(Accessed at: 22 December 2025)

Anon, N.d. Emmanuel Roudier original comic art (Online). 2D Galleries. Available at: https://www.2dgalleries.com/emmanuel-roudier/comic-art/9293?order=10&lang=en (Accessed at: 8th December 2025)

Anon, n.d. Hominin Fossils (Online). Smithsonian. Available at: https://3d.si.edu/collections/hominin-fossils(Accessed at: 29 December 2025)

Anon, n.d. Homo neanderthalensis (Online). Smithsonian. Available at: https://humanorigins.si.edu/evidence/human-fossils/species/homo-neanderthalensis#:~:text=A%20Neanderthal%20would%20probably%20have,sew%20together%20tighter%20fitting%20clothing.(Accessed at:30 December 2025)

Anon, n.d. Hotel (Online). Boardgamegeek. Available at: https://boardgamegeek.com/boardgame/1502/hotel (Accessed 22 December 2025)

Anon, n.d. Superstore 3000 (Online). Boardgamegeek. Available at: https://boardgamegeek.com/boardgame/427084/superstore-3000 (Accessed 17 December 2025)

Brandonthegamedev(pseud.), n.d. Start to Finish: Publish and Sell Your First Board Game(Online).Brandonthegamedev. Available at: https://facadegames.com/blogs/news/how-to-publish-a-board-game?srsltid=AfmBOopvNpnhFsdMbsk7mvWvTmTmR8-PNiBi03qAxS-GrW0pzI75gBdb(Accessed at: 12 January 2026)

Choi, C. 2016. Prehistoric Tattoos Were Made with Volcanic Glass Tools (Online). Livescience. Available at: https://www.livescience.com/55289-prehistoric-tattoos-made-with-glass-tools.html(Accessed at: 30 December 2025)

Cramer, M., 2020. Rococo: Deluxe Edition Rulebook. Kentucky:        

Daynes, E. n.d. Reconstructions (Online). Elisabeth Daynes. Available at: https://www.elisabethdaynes.com/paleoart-reconstructions/(Accessed at: 30 December 2025)

Denning, K., 2007. Introduction to Archaeology and Palaeoanthropology: Humanity's Journeys (Online). YorkU. Available at: https://www.yorku.ca/kdenning/++2140%202006-7/2140-21Nov2006.htm (Accessed at: 31 December 2025)

Eagle-Gryphon Games. https://cdn.1j1ju.com/medias/9a/a7/c2-rococo-deluxe-rulebook.pdf(Accessed at: 8 December 2025)

 Geggel, L. 2019. Faces Re-Created of Ancient Europeans, Including Neanderthal Woman and Cro-Magnon Man(Online). Livescience. Available at: https://www.livescience.com/64620-ancient-britons-facial-reconstruction.html(Accessed at: 30 December 2025)

Hasbro, 2019. Hasbro to Phase Out Plastic from New Toy and Game Packaging(Online). Hasbro. Available at: https://newsroom.hasbro.com/news-releases/news-release-details/hasbro-phase-out-plastic-new-toy-and-game-packaging(Accessed at: 22 December 2025)

Hendry, L., n.d. Bringing a Neanderthal to life: the making of our model(Online). Natural History Museum. Available at: https://www.nhm.ac.uk/discover/bringing-a-neanderthal-to-life-the-making-of-our-model.html (Accessed at: 30 December 2025)

Hendry, L., n.d. Who were the Neanderthals?(Online). Natural History Museum. Available at: https://www.nhm.ac.uk/discover/who-were-the-neanderthals.html (Accessed at: 29 December 2025)

Herotime, n.d.. Make Your Board Game With the #1 Rated Manufacturer(online) herotime. Available at:  https://herotime1.com/hero-time-board-game-quote-b/?utm_source=google&utm_medium=cpc&utm_campaign=23406813269&utm_content=193917175114&utm_term=small%20batch%20board%20game%20manufacturing&utm_device=c&utm_source_platform=g&utm_ad=790205630787&gad_source=1&gad_campaignid=23406813269&gbraid=0AAAABByW_yrEDHBg1Wbl89rQhPxyYbptu&gclid=Cj0KCQiA1JLLBhCDARIsAAVfy7h6vaMYMFtdzPy61tbWIR6kC1Li7Q167oOfooTFqNiPQj-QKWorelgaAqIQEALw_wcB (Accessed at: 12 January 2026)

Hotel / Hotel Tycoon board game - Lucky Roll Reviews, 2018 [Youtube]. The Lucky roll. April 1. Available at: https://www.youtube.com/watch?v=bp__t3EY2iY (Accessed 22 December 2025)

https://cdn.svc.asmodee.net/production-asmodeeca/uploads/2024/09/SCWEA01EN-Superstore3000-Rules-203x263-20240618.pdf (Accessed 17 December 2025)

Lanaghan, C., 2021. Carnotaurus. [Digital image]. Artstation, Available at: https://www.artstation.com/artwork/lRZn2Y (Accessed at: 12th December 2025)

Lanaghan, C., 2021. Suchomimus [Digital image]. Artstation, Available at: https://www.artstation.com/artwork/G8mnLQ (Accessed at: 12th December 2025)

Lanaghan, C., 2024. Coelophysis Caravan Thieves. [Digital image]. Artstation, Available at: https://www.artstation.com/artwork/rl9Jme (Accessed at: 12th December 2025)

Lanaghan, C., 2024. Pentaceratops Construction Zone. [Digital image]. Clanaghan, Available at: https://clanaghan.com/products/pentaceratops-construction-zone (Accessed at: 12th December 2025)

Lanaghan, C., 2024. Torosaurus Caravan Merchant. [Digital image]. Artstation, Available at:https://www.artstation.com/artwork/GvXPgB (Accessed at: 12th December 2025)

Lanaghan, C., 2024. Yutyrannus. [Digital image]. Artstation, Available at: https://www.artstation.com/artwork/qJAQnR (Accessed at: 12th December 2025)

Lanaghan, C., n.d. Curtis Lanaghan (Online). Artstation. Available at: https://www.artstation.com/clanaghan/profile  (Accessed at: 12th December 2025)

Lanaghan, C., n.d. Curtis Lanaghan (Online). Cara. Available at: https://cara.app/clanaghan/portfolio (Accessed at: 12th December 2025)

Lanaghan, C., n.d. Curtis Lanaghan (Online). Linkedin. Available at: https://www.linkedin.com/in/curtis-lanaghan-27b76822/(Accessed at: 12th December 2025)

Oliverkinne (Pseud.), 2020. Less is More - The Environmental Impact of Board Games (Online). There Will Be Games. Available at: https://therewillbe.games/articles-essays/7918-less-is-more-the-environmental-impact-of-board-games(Accessed at: 22 December 2025)

Pierce, T., 2022. Should Board games phase out plastic? (Online). Boardgamegeek. Available at: https://boardgamegeek.com/thread/2887787/should-board-games-phase-out-plastic(Accessed at: 22 December 2025)

Rapp Learn, J. 2024. Ice Age Fashion: The Murky Origins of Neanderthal Clothing(Online). Discover. Available at: https://www.discovermagazine.com/ice-age-fashion-the-murky-origins-of-neanderthal-clothing-46142 (Accessed at: 30 December 2025)

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