Capstone Project - Proposal
1. Project Title (10-15 words)
Hotel Bunga
: A Prehistoric resource management game
2. Introduction and Background (300-400 words)
2.1. Personal Context (100 words)
For this
project, I would like to create a fully illustrated board game. I have chosen
this direction as I would like to work within the tabletop games industry, and
already have some experience making games. I have never made a board game
however, and I feel this project will allow me to push myself out of my comfort
zone and try something new. This is also reflected in the theming and art
direction of my game, in which I hope to step away from creating serious and
darker themed projects and instead create something that is comedic,
artistically unique, and family friendly.
2.2. Academic Context (100-150 words)
This project
will build upon my skills of concept art, Target audience considerations, Game
making, and environmental considerations. I will need to create assets for my
game that are suitable for a wide audience [appealing to both kids and adults]
that are also able to be implemented into a physical product. This will mean I
will need to consider formatting, with print bleed and settings. This leads
into the environmental considerations as I would like to investigate how I
would hypothetically create a physical product, and how I will ensure that the
production of said product is as environmentally friendly as possible. As I
would like to fulfil the role of a tabletop games artist in the future, the
artwork of my game will be the most important element, however I do have an
interest in making games and so I will be researching and producing a playable
game to go along with the art.
2.3. Industry Context (100-150 words)
I will be
addressing several things within this project, as previously mentioned I hope
to make an environmentally friendly game with minimal use of plastic. This is
something that many tabletop games companies are doing, specifically with the
reduction or complete omission of the use of plastic within the production of
their games. I have been researching ways to approach this by reviewing
articles by games makers and how they tackle the environmental impact of games.
On top of this, I will likely need to utilize software such as InDesign to
format my game ready to print. This will tie into my pipeline research in which
I want to investigate the process of making games and getting them produced. [I
will need to investigate companies that print game boards and research how much
it would cost to produce my game].
Sources:
Anon, n.d. Create
a Eco Friendly Board Games (Online). Kylin Manufactory. Available at:
https://www.kylinmanufactory.com/news/Designing_A_Board_Game/Create_a_Eco_Friendly_Board_Games_What_is_the_Most_Sustainable_and_Safe_Material.html(Accessed
at: 22 December 2025)
Oliverkinne
(Pseud.), 2020. Less is More - The Environmental Impact of Board Games
(Online). There Will Be Games. Available at:
https://therewillbe.games/articles-essays/7918-less-is-more-the-environmental-impact-of-board-games(Accessed
at: 22 December 2025)
Hasbro,
2019. Hasbro to Phase Out Plastic from New Toy and Game Packaging(Online).
Hasbro. Available at:
https://newsroom.hasbro.com/news-releases/news-release-details/hasbro-phase-out-plastic-new-toy-and-game-packaging(Accessed
at: 22 December 2025)
Pierce, T.,
2022. Should Board games phase out plastic? (Online). Boardgamegeek.
Available at:
https://boardgamegeek.com/thread/2887787/should-board-games-phase-out-plastic(Accessed
at: 22 December 2025)
Stonemaier
Games, 2024. Eco-Friendly Components and a Great User Experience: Are Both
Possible?(Online). Stonemaier Games. Available at:
https://stonemaiergames.com/eco-friendly-components-and-a-great-user-experience-are-both-possible/(Accessed
at: 22 December 2025)
The
Snapmaker Team, 2025. The Environmental Impact of 3D Printing: Is It
Sustainable?(Online). Snapmaker. Available at:
https://www.snapmaker.com/blog/environmental-impact-of-3d-printing/(Accessed
at: 22 December 2025)
Walker, T.,
2023. Go green with your game (Online). launch tabletop. Available at:
https://launchtabletop.com/articles/post/go-green-with-your-game (Accessed at:
22 December 2025)
3. Research Question(s) or Project Aim(s) (50-100 words)
Primary Aim:
[State the main aim of your project.]
The aim of
my project is to create a fully illustrated board game suitable for families
[up to 4 players].
Supporting Objectives or Research Questions:
How do I
make a board game?
How can I
make my game and artwork appealing to a wide target audience?
How would I
go about producing my board game?
4. Proposed Project (500-600 words)
4.1. Concept Overview (150 words)
In this four-player
board game, you are a caveman who owns a BnB. You will need to gather
resources, craft furniture and level up your cave to meet your client’s demands
before the end of the week. The caveman with the best cave will win the game!
This game relies heavily on resource management mechanics with a little bit of
a competitive edge thrown in [with plenty of opportunities to sabotage your opponents].
The age rating for this game is 7 and up, with a focus being around families
with children. This is reflected in the comedic art style and overall theming
of the game.
4.2. Deliverables (100 words)
I will be producing:
- 6 client cards [characters]
- 4 employee cards [characters]
- 12 catastrophe & Positive
cards
- 12 Furniture cards
-
1 board design
-
1 manual and box with additional assets [tokens]
These will all be created with 2D digital art developed
using the games artwork pipeline.
4.3. Tools and Techniques (100 words)
I will be
using:
Firealpaca –
Artwork
InDesign –
Formatting my work
Looking at
potentially self-publishing, I may need to establish a Kickstarter campaign to
help create the final game. This will involve me looking into how other
creators self-published their games and how much I would need to raise to
create a set number of games. [this also will tie into research into
advertising games]
4.4. Scope and Limitations (50-100 words)
I hope to
create a final game, fully illustrated with a total of 32 cards, I believe I
can get this made in the time however budget wise I might not be able to afford
a physical copy. If I am relying on a Kickstarter to produce my game, I may
have to give a couple months to raise the amount of money needed to produce it.
So, by the end of the deadline my submission may just include the digital files
and a mock-up of the game.
5. Visual Direction and Style (Mandatory, 200-300 words +
Visuals)
- Concept
art sketches.
Blog posts mentioned:
https://kennylycettgamesart.blogspot.com/2026/01/capstone-project-employee-thumbnails.html
https://kennylycettgamesart.blogspot.com/2026/01/capstone-project-art-style.html
https://kennylycettgamesart.blogspot.com/2025/12/capstone-project-moodboards.html
https://kennylycettgamesart.blogspot.com/2025/12/capstone-project-mechanic-building.html
In this
drawing I explored what the style of my game might look like. Using my artist
research, I drew on the techniques used by artists Curtis Lanaghan and VERFACE
to build a very stylized, simplistic, but also accurate style. The first thing
that I considered was the colour pallet I was going to use; I have two main
options with variations on both.
My first set of thumbnails was mainly to explore how to
translate my research into Neanderthals into my pre-established art style. This
art style is inspired by artist VERFACE and the way that they combine accuracy
with cartoony simplification. I tried to keep the general proportions of a
Neanderthal correct whilst exaggerating certain aspects just enough to fit a
more cartoony style. For example, the head and face region is massively
simplified, however I have retained the prominent brow bone, shortened
forehead, and larger nose to make her identifiable as being a Neanderthal.
Iterating on the full body design I created on the right, I
drew 3 different outfits each with a different vibe which would serve to be a
starting point to iterate from in the future. I first created a more
traditional "Warrior" silhouette with cape motifs, a sword like
weapon behind her back, and shoulder pads.
Following on from these designs, I made an additional set of
8 designs. I also tried to think more on the purpose of her accessories, giving
her shin and arm guards made of bone [which also ties into her being a hunter],
shoulder pads made of plant material, and rocks tied to her belt that she could
use as a secondary weapon.
Here is the final set of iterations I created, these combine the most popular elements of the top 3 designs. Personally, think design 1 and 4 stand out the best, I like how simplistic but immediately identifiable design 1 is, and the distribution of colour and unique clothing elements of number 4. On the whole, I think the wolf pelt hat is very whimsical and I think I might keep that for the final design.
Colourways for my chosen design
An early concept for one of the Clients within the game, Grug
the Stylish. His role within the game is a representation of the desired
attributes the players will be improving to win the game.
proof-of-concept video explaining how to play my game and where the employee characters and the clients [shown above] will be implemented
- Mood
boards showcasing themes, colour palettes, or lighting.
For the art direction of my game, I was thinking that a style
that combines the colours, markings and textures of neolithic cave paintings
with cartoony and more modern drawings of dinosaurs and other prehistoric
creatures could make for a very visually interesting project that fits with the
overall themes. I think that the warm umber and red tones of the cave paintings
[perhaps also their stony backgrounds] is iconic to that time era and throwing
in some more modern and cartoony elements would help advertise my game to a
younger audience.
I gathered a range of artworks to kind of demonstrate the
themes I want to combine, I particularly enjoy the work of an artist by the
name of VERFACE who created the top, rightmost image of various prehistoric
creatures. I find their style combines scientific accuracy [or as close as
scientists can speculate] and whimsical cartoonyness well, it has a charming
look that I think all ages can appreciate.
Most of the images I included in my general art style mood
board only really show animals, my game will have a few humanoids depicted
especially regarding the client cards and so I would like to reflect that
semi-realism combined with neolithic painting style in my approach. I picked
out the work of Emmanuel Roudier [Second and third image on the top left] as I
really enjoyed the variety of facial structures reflecting neanderthal people.
I would certainly like to do some studies on neanderthal skulls and recreations
to expand my knowledge.
The locations/cave bnbs would likely just be illustrated from
the outside, I included these images below as I really love the variety of
shapes and silhouettes used and I think each one is very distinct from one
another. This is something I would like to replicate, with each cave embodying
their respective biomes. I particularly like the shell hut that is in the
water, I think this is a cool concept, and although I might not use many images
of the cave bnbs on the actual game board, I might include some pages/concept
art depicting the inside of them if I get chance.
For my Fauna and Flora considerations you can see I have a
lot of artwork from artist Curtis Lanaghan. I really like the way he depicts
the relationship between the dinosaurs and the cave people. I think this would
be an interesting concept to explore in my own game especially with how
dinosaurs could be used as furniture items? this gives a very comical element
to my game and further helps sell my game to a more family-oriented audience.
On the other hand, however, dinosaurs would also be seen as a danger within the
game, where they are fought for their resources. I think there should be a good
visual cues and differences between the "evil" dinosaurs that you
fight as opposed to the "good" dinosaurs that you utilise within your
cave bnb, that way players aren't confused with what they are used for.
Relating to the flora within the game, I want to depict
prehistoric plants in the same cartoony style. I did a similar approach with
the flora in Verdancy, however the plants in this game would be much more
monochromatic.
One of my big inspirations for this game is the flintstones,
I love how they combine modern [or in the flintstones case 1960's] interior
design with neolithic elements. I also think throwing in some furniture that
uses animals in its design [like a sleeping dinosaur with a rug thrown over it
for a bed] would add to the comedic value of the game. Below are some examples
of interesting looking furniture pieces that I imagine a caveman would use. I
also included some images of actual "cave BnBs" to kind of help
contextualize the furniture pieces.
- Screenshots
or references from existing games or art styles.
https://kennylycettgamesart.blogspot.com/2025/12/capstone-project-benchmark-research.html
https://kennylycettgamesart.blogspot.com/2025/12/capstone-project-benchmark-research_22.html
https://kennylycettgamesart.blogspot.com/2025/12/benchmark-research-rococo.html
Rococo - I love the idea of a 7-day deadline, the employee
tasks, and the funding of decorations, its unique and makes for a challenging
yet fun dynamic. In my own game, I would like to try to implement both the
deadline and employee system, just drastically simplified for a younger audience.
Superstore 3000 - in art style, it feels a lot more
light-hearted and family friendly which is something I hope to reflect in my
own game. In terms of mechanics there are certainly a few things I find
interesting, I think the customer wishes and "shopfront" mechanics
are both things I could look at implementing into my own game to increase the
excitement of the gameplay loop.
Hotel - I hope to implement a similar quick to pick up
gameplay and perhaps explore the possibility of having an upgrade system within
my game. Perhaps alongside reviews, clients could reward players with money
depending on how developed their Cave is. This would increase playability of
the game and add in an extra level of competitiveness.
Annotations:
[Provide detailed explanations of each visual and its relevance to the project.
Discuss how these references influence the project's tone, aesthetic, and
technical approach.]
6. Research and Development Plan (400-500 words)
6.1. Literature Review (150-200 words)
During the
research phase of this project, I will be covering a range of topics to help
inform and guide me through the creation process of board games. The topics I
will be covering are as follows:
Benchmark
research:
This section
will help me identify how other games tackle the resource management genre. I
hope to look at the mechanics of 3 games and what makes them unique. In
specific, I will be looking at:
Rococo, a game surrounding the theme of
dressmaking to a deadline. (Anon n.d) (Cramer 2020)
Superstore
3000, a retro futuristic game based around building a massive shopping complex
using special mall tiles. (Anon n.d.)(Rego 2024)(The dice tower 2025)
Hotel, A
tycoon style game most like monopoly, in which you compete against others to
build the most hotels and be the richest on the board. (Anon n.d.)(Anon
n.d.)(The Lucky roll 2018)
Following
this I will be researching how to make my game as environmentally friendly as
possible, researching ways to reduce plastic usage, and improve my carbon
footprint when Producing games (Anon n.d.)(Oliverkinnne 2020)(Stonemaier games
2024)(The snapmaker team 2025)(Walker 2023). I will specifically be looking
into the most well used techniques that modern games companies are using to
reduce waste and microplastic pollution into the environment (Hasbro 2019)
(Pierce 2022).
I will also
be doing more generic research into prehistoric people and how their lives
differed to modern humans, this will help inform the design choices I make
within my game. (anon n.d.) (Anon n.d.) (Choi 2016) (Daynes n.d.) (Denning
2007) (Geggel 2019)(Hendry n.d.)(Rapp Learn 2024)(Seminarsonscience 2019)
Finally, I
will be looking into Self-Publishing versus Publishing through a large company,
what the pros and cons of each are and how to go about doing both (Herotime
n.d.)( Stonemaier Games 2024)( Brandonthegamedev n.d.)( Façade Games 2018).
This will include discussions of Kickstarter, Crowdfunding and Locating
companies that offer publishing and printing services (Glyn 2024) (Anon n.d)
(Anon n.d.). This may also tie into my research on Environmental impacts and
how to reduce my carbon footprint. Considering Budget is also very important.
6.2. Research Methodology (150 words)
Throughout
this project I will be looking into a variety of sources from Development logs
of pre-existing games, Articles surrounding the game making process and how to
go about publishing, and practice-based research that informs decisions I make
during the creation process. There are a few smaller companies that have
documented their game’s production through DEVLOG blog posts, these will be
particularly important in knowing what the pipeline is for tabletop games. It
might also be good to investigate if there are any interviews with larger games
companies pertaining to their personal process for creating and publishing
games. Looking at studios like Hasbro might provide insight on larger scale
production of games.
6.3. Benchmarking and Precedent Studies (100-150 words)
[Discuss existing games, art styles, or case studies that influence or inspire
your project. Reference visual examples where possible.]
I have
created 3 case studies on games in the similar resource management and family
games genre to help inspire my own game. The games I have chosen are:
Rococo:
https://kennylycettgamesart.blogspot.com/2025/12/benchmark-research-rococo.html
Superstore 3000:
https://kennylycettgamesart.blogspot.com/2025/12/capstone-project-benchmark-research.html
Hotel:
https://kennylycettgamesart.blogspot.com/2025/12/capstone-project-benchmark-research_22.html
I also did
some research into some artists that I was inspired by, those being: VERFACE,
Emmanuel Roudier and Curtis Lanaghan.
https://kennylycettgamesart.blogspot.com/2025/12/artist-research-verface-emmanuel.html
7. Timeline and Milestones (150-200 words)
[Provide a structured timeline in either a Gantt chart or
list format. Include stages such as:
https://trello.com/b/pypd9MbD/capstone
- Week
1-2: Research and concept development.
- Week
3-6: Initial designs and prototyping.
- Week
7-13: Production phase.
- Week
13-15: Refinement, evaluation, and submission.]
8. Expected Outcomes and Evaluation (300-400 words)
8.1. Expected Outcomes (150-200 words)
The deliverables
that I create will be put together to create a prototype of a fully functional
board game. I will be creating artwork for physical cards, a board, a manual
and a box to contain all of the assets as well as considering what other
physical assets I would require [tokens and such].
Below is a diagram
of what the board and assets might look like.
8.2. Evaluation Methods (150-200 words)
Throughout
the development of my game, I will rely on player feedback on both the art and
the mechanics of the game, I will gather feedback through Surveys and Periodic
playtesting of my game with a variety of audiences. When it comes to
playtesting, I would like to test my game on different groups of people, To do
this I will first playtest with people in my class, then I might try to reach
out to some people in tabletop games communities to see how easy my game is to understand
without me being present to explain the rules. With both tests I will have
players feedback on what they do/don’t like about the game and how they think I
can improve, that way I can ensure I am implementing valuable consumer
feedback. I will also ensure I am self-assessing my own work to ensure I
maintain a consistent art style and designs that fit with the overall theming
of my game.
9. Risk Assessment (150-200 words)
Corruption
or loss of files:
Not saving
your files in more than one location [one on a pc and one either on a USB or
the cloud] could result in your work being lost, this will set you back in your
plan for the project meaning you may not have time to complete everything you
wanted to. Always make sure to also save a version of your project at each
vital stage in case something goes wrong.
Other
projects:
Having other
large projects running alongside this project will mean that I must plan my
time efficiently to make sure I do not fall behind on either project. Using a
gantt chart and/or a kanban board will help me to stay on track with all my projects
and prioritize tasks.
Personal
issues that might arise:
I should
also allow room for potential personal issues such as illnesses or other
reasons that might impact my ability to work on this project, this wiggle room
will mean that I can edit my schedule as needed.
10. Ethical Considerations (100-150 words)
Data
usage from feedback-
Throughout
my project I will be gathering feedback from my peers and the public through
platforms such as Discord and google forms, when asking questions through a
form I must disclose that responder’s emails will not be gathered. For discord
messages I have redacted names, Profile pictures and any tags to not give away
any individuals personal information.
Copyright
and IP infringement-
To avoid any
infringements on Copyright I must make sure that all the content within my game
is original, this will especially be important when developing the rules and
mechanics of my game to make sure that they are not too alike other games that
already exist.
Target
audience feedback-
As the target
audience for my game is families with children, if I hope to get any written feedback
from persons under the age of 18, I must get consent from a parent or guardian.
Environmental
considerations-
I also did some
research into environmental considerations for my game.
https://kennylycettgamesart.blogspot.com/2025/12/capstone-project-environmental.html
11. References (Unlimited)
Anon, n.d.
Rococo: Deluxe Edition (Online). Boardgamegeek. Available at:
https://boardgamegeek.com/boardgame/296100/rococo-deluxe-edition (Accessed at:
8 December 2025)
Anon, n.d. The
Rules (Online). Hotel Board Game Fan Page. Available at: https://hotelboardgame.com/the-game/rules (Accessed 22 December 2025)
Anon,
n.d. Art of Curtis Lanaghan (Online). Clanaghan. Available
at: https://clanaghan.com/ (Accessed at: 12th December 2025)
Anon,
n.d. Create a Eco Friendly Board Games (Online). Kylin
Manufactory. Available at: https://www.kylinmanufactory.com/news/Designing_A_Board_Game/Create_a_Eco_Friendly_Board_Games_What_is_the_Most_Sustainable_and_Safe_Material.html(Accessed at: 22 December 2025)
Anon,
N.d. Emmanuel Roudier original comic art (Online). 2D
Galleries. Available at: https://www.2dgalleries.com/emmanuel-roudier/comic-art/9293?order=10&lang=en (Accessed at: 8th December
2025)
Anon,
n.d. Hominin Fossils (Online). Smithsonian. Available
at: https://3d.si.edu/collections/hominin-fossils(Accessed at: 29 December 2025)
Anon,
n.d. Homo neanderthalensis (Online). Smithsonian. Available
at: https://humanorigins.si.edu/evidence/human-fossils/species/homo-neanderthalensis#:~:text=A%20Neanderthal%20would%20probably%20have,sew%20together%20tighter%20fitting%20clothing.(Accessed at:30 December 2025)
Anon,
n.d. Hotel (Online). Boardgamegeek. Available at: https://boardgamegeek.com/boardgame/1502/hotel (Accessed 22 December 2025)
Anon,
n.d. Superstore 3000 (Online). Boardgamegeek. Available
at: https://boardgamegeek.com/boardgame/427084/superstore-3000 (Accessed 17 December 2025)
Brandonthegamedev(pseud.),
n.d. Start to Finish: Publish and Sell Your First Board Game(Online).Brandonthegamedev.
Available at: https://facadegames.com/blogs/news/how-to-publish-a-board-game?srsltid=AfmBOopvNpnhFsdMbsk7mvWvTmTmR8-PNiBi03qAxS-GrW0pzI75gBdb(Accessed at: 12 January 2026)
Choi, C.
2016. Prehistoric Tattoos Were Made with Volcanic Glass Tools (Online).
Livescience. Available at: https://www.livescience.com/55289-prehistoric-tattoos-made-with-glass-tools.html(Accessed at: 30 December 2025)
Cramer, M.,
2020. Rococo: Deluxe Edition Rulebook. Kentucky:
Daynes, E.
n.d. Reconstructions (Online). Elisabeth Daynes. Available
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Denning, K.,
2007. Introduction to Archaeology and Palaeoanthropology: Humanity's
Journeys (Online). YorkU. Available
at: https://www.yorku.ca/kdenning/++2140%202006-7/2140-21Nov2006.htm (Accessed at: 31 December 2025)
Eagle-Gryphon
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Geggel,
L. 2019. Faces Re-Created of Ancient Europeans, Including Neanderthal
Woman and Cro-Magnon Man(Online). Livescience. Available at: https://www.livescience.com/64620-ancient-britons-facial-reconstruction.html(Accessed at: 30 December 2025)
Hasbro,
2019. Hasbro to Phase Out Plastic from New Toy and Game Packaging(Online).
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Hendry, L.,
n.d. Bringing a Neanderthal to life: the making of our model(Online).
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Hendry, L.,
n.d. Who were the Neanderthals?(Online). Natural History Museum.
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Herotime,
n.d.. Make Your Board Game With the #1 Rated Manufacturer(online)
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Hotel /
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https://cdn.svc.asmodee.net/production-asmodeeca/uploads/2024/09/SCWEA01EN-Superstore3000-Rules-203x263-20240618.pdf (Accessed 17 December 2025)
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image]. Artstation,
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2025)
Lanaghan,
C., 2021. Suchomimus [Digital image]. Artstation, Available
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2025)
Lanaghan,
C., 2024. Coelophysis Caravan Thieves. [Digital image]. Artstation,
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2025)
Lanaghan, C., 2024. Pentaceratops Construction
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2025)
Lanaghan, C., 2024. Torosaurus Caravan
Merchant. [Digital
image]. Artstation, Available at:https://www.artstation.com/artwork/GvXPgB (Accessed at: 12th December
2025)
Lanaghan,
C., 2024. Yutyrannus. [Digital image]. Artstation, Available
at: https://www.artstation.com/artwork/qJAQnR (Accessed at: 12th December
2025)
Lanaghan,
C., n.d. Curtis Lanaghan (Online). Artstation. Available
at: https://www.artstation.com/clanaghan/profile (Accessed at: 12th December
2025)
Lanaghan,
C., n.d. Curtis Lanaghan (Online). Cara. Available at: https://cara.app/clanaghan/portfolio (Accessed at: 12th December
2025)
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