Capstone Project - Player cards [WIP]

 Printing considerations -

https://www.printpond.co.uk/product/document-printing/promo/laminate/?gad_source=1&gad_campaignid=15639753016&gbraid=0AAAAAC9YCBM4NGuv3ftZm6MBaXVMPkpgL&gclid=Cj0KCQjwqPLOBhCiARIsAKRMPZrSSNY3kOOSPP3RYSvTUcoKgi3Nc-G2UehU6DQ6OnQ38Haf7A0t6S8aAp0QEALw_wcB

For the player cards I decided it would be much easier to have them be dry erase than have loads of counters that only have one use [i am still keeping the resource, money and energy tokens as having these physical counters not only makes the game visually more interesting but also will make it easier for children to play]. Although I said I wanted minimal amount of plastic in my game, I think this will have to be an exception as laminating card is the only way I could find to make cards that are suitable for dry erase. Luckily it is only 4 assets within my game that need this, so overall it keeps the amount of plastic needed to a minimum.

Hayman creative does not offer a5 sized cards so I had to have a look around at printing and lamination services online that could produce these assets, this isn't practical for multiple copies of my game as it relies on me to assemble the product myself, but just for one copy this is fine. I found a company called Print Pond who seem pretty good and offer reasonable prices for printing services. I would need 4 250gsm a5 sheets, double sided, colour printed and laminated for may game, which was estimated at around £2.00 something not including shipping. This is a really good price [I'm looking at £4 total which I'm totally happy to pay for something like this].

With this in mind, I will need to create a a5 document file in Scribus to use as a template for my player cards.

Cave mood board -

In the background of the player cards I would like to include a drawing of the cave relating to each of the four climates. Above are some images of cave like buildings that I thought were very interesting, I love how most of them have a very exaggerated silhouette but all look like they could feasibly exist. This is what I would like to emulate in my own work.

https://www.artstation.com/artwork/oRwAw

I really like the process this artist uses of making really quick concept thumbnails from rough shapes then developing them further. I think doing something like this will make choosing the final cave designs much quicker and also will allow me to compare the silhouettes to one another.

Thumbnails [Layout]-

Feedback -


Cave thumbnails -



Final layouts -






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